TEACHING WITH CONTRIVED EXPERIENCES
Objectives:
1.
To define contrived experiences
2.
To distinguish varied types of contrived experiences
3.
To know the advantage of using contrived experiences
4.
To determine
standards that can be used to evaluate contrived experiences
The
model of the atom, the globe, the planetarium, the simulated election process
and the preserved specimen fall under contrived experiences, the second band of
experiences in Dale’s Cone of Experiences.
What are contrived experiences? These are
“edited” copies of reality and are used as substitute for real things when it
is not practical or not possible to bring or do the real thing in the
classroom. These contrived experiences are designed to stimulate to real – life
situation.
The
atom, the planetarium are classified as models. A model is a “reproduction of a real – thing in a small scale, or
large scale, or exact size, - but made of synthetic materials. It is a
substitute for a real thing which may or may not be operational” (Brown, et al,
1969).
The
planetarium may also be considered a mock – up. A mock – up is “an arrangement of a real device or associated
devises, displayed in such a way that representation of reality is created. The
mock – up may be simplified in order to emphasize certain features. It may be
an economical reproduction of a complicated or costly device, to be observed
for learning process. Usually, it is prepared substitute for a real thing;
sometimes it is a giant arrangement” (Brown 1969). The planetarium is an
example of a mock – up, in the sense that the order or the arrangement of the
planet is shown and the real processes of
the planet’s rotation on their axis and the revolution of the planets
around the sun are displayed. A mock – up is a special model where the
parts of the model are singled out , heightened and magnified in order to
focus on that part of the process under
study. The planetarium involves of model of each of the planet and the sun but
it focuses on the processes of the planet’s rotation and revolution and so is
also considered a mock – up.
The
preserved specimen fall under specimens and objects. A specimen is
any individual or item considered typical of a group, class or whole. Objects
may also include artifacts displayed in a museum or objects displayed in exhibits or preserved
insects specimen in science.
The
school election process describe above is a form of simulation. Simulation is a “representation of manageable real event in which the learner is
an active participant engaged in a
learning behavior or in applying
previously acquired skills or
knowledge” (Orlich, etv al, 1994). In addition to the election of class
and school officers given above, other examples of these are fire and
earthquake drills which schools usually
conduct. Organizers of earthquake and fire drills create a situation highly
similar to the real situation when an earthquake happens.
Another
instructional material included in contrived experiences is game. Is there a difference between a
game and a simulation? Games are played to win while simulation need not have a
winner. Simulation seems to be more easily applied to the study of issues
rather than to processes.
Why do we make use of contrived
experiences? We use models, mock – ups, specimen, and objects to: 1. Overcome limitations of
space and time. 2. To “edit” reality for us to be able to focus on parts or a
process of a system that we intend to study, 3. To overcome difficulty of size.
4. To understand the inaccessible , and 5. Help the learners understand
abstractions.
We
use simulations and games to make our class interactive and to develop the
decision – making skills and knowledge construction skills of our students.
Orlich, et al (1994) enumerates ten (10) general purposes of simulations and
games in education:
1.
To develop changes in attitudes
2.
To change specific behavior
3.
To prepare participants for assuming new roles in
the future
4.
To help individuals understand their current roles
5.
To increase the students’ ability to apply
principles
6.
To reduce complex problems or situations to
manageable elements
7.
To illustrate roles that may affects one’s life but
that one may never assume
8.
To motivate learners
9.
To develop
analytical processes
10.
To sensitive individuals to another person’s life
role.
In addition
to the election processes describe above, what are additional examples of
simulation? A famous example is a “bomb shelter” simulation. “you are under attack. The bomb shelter can
accommodate only five (5) persons. There are eight (8) of you in the group.
Decide who must get in. other famous example of simulation In school are play
stores. One Grade II teacher used play store to teach subtraction of numbers
involving amount of money . Another
example is an awareness – raising experience about common disabilities for secondary
students. Mark J, Hallenbeck and
Darlene McMaster (1991) had this experience: students without disabilities
simulated the experiences of visual and hearing – impaired people and those
with physical disabilities on “simulation day”. They claimed that students
gained a new perspectives of the needs and feelings of student with disability.
In
the English subject, David Sudol (1983) found that literary concepts could be
successfully taught by involving the students by having them develop
characters and then develop a plot.
Sudol also suggested that similarly, you
could select some classic quote, for example, the opening paragraph from A Tale
of Two Cities by Charles Dickens, “it was the worst of times” and ask the
students to stimulate a plot, a story line,
character and location. Use the current year. How closely do you think
the students might parallel dickens? After the simulation, “A Tale of Two
Cities” could be read both for knowledge and for comparison to the students
outline.
Games
Games
are use for any of these purposes: 1. To practice and or to refine
knowledge/skills already acquired. 2. To identify gaps or weaknesses in
knowledge or skills. 3. To serve as a summation or review, and 4. To develop
new relationships among concepts and principles.
If
you want a class that is fully alive, think of how you can integrate native games in your lesson. Refer to Science and Mathematics of Toys , a
sourcebook for teachers, published and printed by the Institute for Science and
Mathematics Education Development of the University of the Philippines.
Here
is the game that you can play at the beginning of the year, the Human
Intelligence Hunt. Armstrong (1994) suggests that you use this when you are
introducing Multiple Intelligences theory at the beginning of the year. How is
it played?
Each
student receives a list of tasks like those below. On your signal, students take the task sheet
along with a pen or pencil and find other students in the room who can do the
tasks listed. There are three basic rules:
1.
Students must actually perform the tasks listed, not
simply say they can do them.
2.
Once a student performs a task to the hunter’s satisfaction, he or she
should initial the blank space next to the appropriate task on the hunter tasks
sheet.
3.
“Hunters” can
ask a person to perform only one task;
therefore, to complete a hunt, a student must have nine (9) different sets of
initials.
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